the_scribe: (Default)
[personal profile] the_scribe
Well, no way around it; we gotta know who you are and who your characters) are! So, check out the info below, copy it, fill it out, and leave it in a comment (or linked somewhere) for us! We'll read it over, let ya know if anything needs tweakage, and then it's all rock-and-roll from there!

All players are required to fill out the following information (per character), even if you're already a part of the community/verse.

All the Info:
Mun: Your name, or whatever you want us to call you
Contact: Default method of contact will be PM to your character journal. If you'd like otherwise, add the program and username here.
Character(s) at Invoria: Who you already have in play in the community
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Character Name (and journal, if one is already made): Name | journal
Age: Can be approximate
PB: Please supply a name and a permanent icon link, which will be used for table purposing
Stranger/Native: Was your character brought from the "real world", or was he/she born in Invoria?
Class: What class does your character belong to? Note: classes are mandatory for Strangers, but optional for Natives, although they are highly encouraged!
Occupation: Mostly for the Natives, but Strangers can have jobs, too!
History: A few paragraphs of where your character comes from, their lifestyle, backstory, as detailed as you'd like to make it. Hint: the more detailed, the better!
Personality: How your character acts, thinks, functions, what makes them "them".
Your Goals for Your Character: Food for thought; what sort of development would you like your character to undergo while in Invoria? Most Strangers were "sent" to Invoria to learn some sort of life-lesson. This doesn't have to be in-depth or overly detailed, but it does help us come up with plot and events.

Here is a text box to make life easier. :)

Date: 2013-01-03 01:14 am (UTC)
hamelinic: (Default)
From: [personal profile] hamelinic
All the Info:
Mun: Qi
Contact: meishirrrr on AIM, PM on this account
Character(s) at Invoria: Cynric
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Character Name (and journal, if one is already made): Cynric the Unflinching {[personal profile] hamelinic
Age: mid/late-20s
PB: Paul Bettany
Stranger/Native: Native
Class: Bard
Occupation: Bard, assistant to Strangers and Heroes on quests
History: It's not entirely clear where Cynric was born. His parents didn't find it particularly remarkable, more preoccupied with the care of twin boys while traveling through rough sections of the world. All in all, it was a fairly bountiful and contented life, following the wind and the flow of coin. The closest thing he had to a home was an herbalist's shop he frequented with his family. At age 15 or so, a falling out ripped him from his family's arms and sent him adrift in the world on his own. He's not spent much time in any particular place since then, preferring to keep moving and never give more of the world a chance to reject him. The two places he can't stop himself coming to pause are the old herbalist's house, even now that she's passed on, to look in on her daughter, and to a little town where he first met and taught the young lady Mira their craft.
Personality: Cynric is crass. He's a flirt and a critic and often completely unable to keep his opinion to himself. Although in performance mode he can force himself to be completely smooth, in the base of things, he's a cynic and a realist and not afraid to let the rest of the world know it's not up to par.
Your Goals for Your Character: ...to troll things? For me, I'd like him to be less flippant and work in teams without people wanting to stab/fireball/otherwise maim him.

Date: 2013-01-03 02:02 am (UTC)
willzapyou: (Default)
From: [personal profile] willzapyou
All the Info:
Mun: Emma
Contact: AIM @ notsweetjustsour
Character(s) at Invoria: Christine
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Character Name (and journal, if one is already made): Christine Phillips | [personal profile] willzapyou
Age: early/mid twenties
PB: Katie McGrath
Stranger/Native: Stranger
Class: Mage
Occupation: None as of yet
History: Born to privilege as the only child of a powerful and influential Senator father and her mother a genius-rated professor in one of the world's most prestigious engineering universities, Christine has never wanted for anything. Unfortunately, both of her parents tend to treat their offspring as a commodity, leaving Christine to be raised by nannies, governesses and other household staff as they headed off to make their mark on the world and advance their careers.

So little Christine grew up in a big house full of servants poised to cater to her every wish and whim. They expected orders; she gave them. Never a social child by choice, she attended the finest private schools available, received an excellent education, graduated salutatorian of her high school class (missing valedictorian by a tenth of a grade point) and went straight into University for the fast track to an MBA.

...until a sorority party got a bit out of hand and Christine ended up running over a stop sign on campus, was arrested for DUI and sentenced to forty hours of community service at a the annual Renaissance Faire. To say she was outraged was the vilest of understatements. However, it was better than being locked in a cell with the unlettered unwashed, or attending driving school with more of the same.

Little did she know that the old man in the unwashed, food spotted robe wasn't just some geezer working for a few dollars a day at the Faire; no, the old codger was a true wizard, who, more than offended by Christine's impatience and sharp tongue, decided to do her a kindness. The following morning, Christine woke, not in her own bed in her family's townhouse, but in the forests somewhere in eastern Invoria.
Personality: Christine is, simply put, a bitch. Although intelligent, well-bred, well-mannered and educated, she was left to her own devices early on and, being raised by servants, learned how to capitalize on her station. She has little tolerance for anyone lesser than she, and by her standards, that's basically everyone. Despite the mountain of snark and sharp tongue, Christine is still a very lonely little girl, built upon miles and miles of pride.
Your Goals for Your Character: Christine woke with the powers of elemental magic, and learning the discipline to handle such magic will be instrumental to her "journey" through Invoria. With power comes responsibility, and Christine has never been held to the latter. She also will have to learn to work with others, to trust and understand that her point of view isn't the only one with worth.

Date: 2013-01-03 02:30 am (UTC)
From: [personal profile] oneforeachhand
All the Info:
Mun: Rys
Contact: Plurk (Rys_kit) or PM my account
Character(s) at Invoria: Kale
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Character Name (and journal, if one is already made): Kale Two-Blades ([personal profile] oneforeachhand)
Age: 27
PB: Ioan Gruffudd
Stranger/Native: Native
Class: Fighter
Occupation: Mercenary
History: Kale grew up in a lower class family with one sister. His father went off to war when he was nine, dying for a cause he didn't even believe in. Kale's mother took on the burden of raising and feeding both children - though Kale took on whatever odd jobs he could to help, now being the man of the family. His sister was always sickly, always pale and easy to bruise. As such, this has skewed his view on women disproportionately, making him see them as either the mothering type or as too fragile to be of any use. Though, that's not to say he didn't care for Lucia, his sister. He loved her immensely and was heartbroken when she died at the tender age of eleven, when Kale was fifteen.

That would be the start of the callous that replaced Kale's emotions, his mind turning instead to his newfound love - swordsmanship. And Kale was a more than decent pupil, given lessons by the town weaponsmaster who was hoping to groom him to join the guard. Kale had other plans. He took his ability out of the city, selling his sword and his loyalty to the highest bidder.

He eventually gained a reputation for himself, one that made him a sought-after commodity when a mercenary was needed. When escorting a caravan through hostile territory, he always had the contract state that he was the impromptu Captain of whatever motley crew the merchants had put together. He'd had a few run ins with less than apt leaders in his day and had sworn never to have his life be in the hands of an inept and likely drunk boob.

He uses the caravan jobs to travel as he pleases, never really staying in one place too long and rarely making anything that could be mistaken as a friend. His morality, if he has one, could be best described as 'grey-neutral', choosing to stay out of other people's causes, to the point he rarely, if ever, takes a contract that would have him fighting in one.
Personality: He doesn't have much of one. He doesn't like many people and he prefers it that way. Business is business to him, he rarely makes anything personal unless instigated by the other person - and then it's usually something that requires him to stab the other person to death as a vindictive resolution. He is NOT a ladies man, in fact, having little to no use for women entirely. The only one he cared for died and he considers all women to be fragile things, mostly useless unless they can somehow prove otherwise.
Your Goals for Your Character: MY goals include getting him friends. He, on the other hand, will be a stubborn and obstinate ass and will likely do everything possible to hinder that. He needs to get back in touch with what life is instead of living in his work.

Date: 2013-01-03 06:38 am (UTC)
rockthatsteel: (Default)
From: [personal profile] rockthatsteel
All the Info:
Mun: Anne
Contact: PM on this account
Character(s) at Invoria: Jacob Hayes
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Character Name (and journal, if one is already made): Jacob Hayes || [personal profile] rockthatsteel
Age: 28
PB: Craig Horner
Stranger/Native: Stranger
Class: Warrior
Occupation: Would-be hero for anyone who needs something killed, or the Strangers needing protection.
History: Spending the better half of his life living in less than accommodating foster homes, Jake hasn't exactly had it easy. He's never had privileged circumstances on any end of the spectrum: living arrangements, family, support, motivation, etc. Not really feeling all that enthused about school, nor getting the proper education about it, he jumped from fast food jobs, retail, and finally landed a gig working at the local Renaissance Fair.

He worked the for many years, even managing to bag a few friends who were able to tolerate his shitty attitude and possibly misunderstood albeit skewed views on life. Unfortunately, it's no excuse for poor behavior with fellow staff members, and a fight got him taken off of the shows, and put to less enthusiastic work. In an already crappier mood than normal, an actual wizard was visiting through the stall that Jake was cleaning. As usual, Jake misinterpreted what should have been nothing important for something serious, and lost his temper.

This apparently gave the wizard the right to throw Jake into Invoria to learn a thing or two about manners, himself, and the way he looks at life.

Personality: Crude sarcasm should be the words that replace the name Jacob Hayes. In fact he's so sarcastic and impatient with everything, you'd think he was five years old, a real Debbie Downer. Truth is, Jake just hates people. They have the ability to leave their kid all by himself, and they also have the ability to farm those left behind children for money.

Since his childhood he never got a kind aspect of how other people can really be, save for a few folks at the Fair, so it's very hard to earn his trust. It's even more difficult to earn his kindness and respect, which comes out in a small glimmer of white light when the time calls for it. IE- when it becomes physically impossible to be inhumane.

Really, Jake just lacks confidence, motivation, and the kind of emotional support that should have been given at a younger age. All of that is boarded up behind a nasty, tough guy facade.

Your Goals for Your Character: Having a crappy attitude and short fuse is what got Jake here in the first place. He's going to need to learn to calm down, not take things so seriously, and let people in. Maybe learn not every human being is a douche bag, and show some kindness if he wants to ever go home again.
Edited Date: 2013-01-03 06:38 am (UTC)

Date: 2013-01-05 10:19 pm (UTC)
neverlearns: (pic#)
From: [personal profile] neverlearns
All the Info:
Mun: Emma
Contact: AIM @ notsweetjustsour
Character(s) at Invoria: Christine Phillios | [personal profile] willzapyou
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Character Name (and journal, if one is already made): James Samson Caldwell | [personal profile] neverlearns
Age: 31
PB: Val Kilmer
Stranger/Native: Stranger
Class: Warrior
Occupation: Mercenary, drunk, rabble-rouser
History: Sam has been a resident of Invoria for nearly twenty years. First sent over at the tender age of eleven (one of the ladies down the street was an old gypsy woman, Sam made good sport of maliciously harassing her cats), he found himself all of a on his own and struggling to survive. He nearly didn't, several times. But somehow, he managed to eke out a living, not above playing on sympathy when necessary and learning to steal when he could.

He was perhaps taken pity upon during his early teens and a village blacksmith took him in and taught him the trade of metalworking. A widower with no children, Harker did his best with the sullen Sam, trying to mold the boy into a man, but despite his best efforts, Sam turned out mediocre at best. Although he took to swordplay like a fish to water and is very skilled, he is, nevertheless, lazy and only does just enough to put a few coins in his pocket, most of which is spent on women and liquor.
Personality: Sam is, predominately, a lazy layabout, a drunkard and a lover of all things easy and, best of all, free. A warrior when he needs to be, a pickpocket when opportunity presents itself, and a brawler when he's drunk (which is often), Samson has a split reputation of being a skilled man with a blade and a worthless pig of a human being otherwise.

He's childish and rude, possessing a smarmy sense of humor but hardly high in wit. He has a high survival instinct, almost a knack, necessary to have survived this long in such a harsh world. Whatever he was sent to Invoria to learn, he has yet missed it, or simply refused to look for it, thus his presence still in the parallel world. Deep down, he's still that hateful, spiteful and very miserable eleven year old boy, lost and alone but refusing to put it aside and move on into adulthood.

Samson isn't entirely without redeeming qualities; he does, not that he'll admit it, have a solid moral code; he learned from Harker not to hit women even if they deserve it, to fight with honor until it's time to not, and always clean your sword before you sheath it. All puns intended.
Your Goals for Your Character: GROW UP. BECOME A MAN, BOY. SO YOU CAN FINALLY GO HOME.

This is Qi's fault. Like everything. :|

Date: 2013-01-06 03:44 am (UTC)
From: [personal profile] fiddlerjohnny
All the Info:
Mun: Ana
Contact: anaili[at]gmail[dot]com
Character(s) at Invoria: Johnny?
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Character Name: [personal profile] fiddlerjohnny - John "Johnny" Deason
Age: 20
PB: Sebastian Stan
Stranger/Native: Stranger
Class: Bard
Occupation: Playing music, entertaining folks on the road, that sort of thing.
History: Johnny was just a bit of a redneck Georgia boy until the day when he ran across the Devil out in the woods behind his house. No. Really. Not that he knew that the stranger with the golden fiddle and the crooked smile was the Devil. Either way, given a challenge to play for the most beautiful instrument he'd ever seen in his whole life (at the possible cost of his soul, of course), well, Johnny couldn't resist.

And if he hadn't been so cocky about winning, maybe the Devil would've left it there. But making your parting comment be, "I told you once you son of a bitch, I'm the best that's ever been," is apparently a good way to get yourself transported to an entirely different world. That was a bit over a year ago. And maybe he'd have actually learned some humility if his natural talent with a fiddle wasn't now suddenly magnified by the preternatural ability he now has to draw a crowd with his music. Assuming he can keep it under control, of course.

Considering his life at home wasn't too shiny, save for a few bright spots, he's not too keen on finding a way back home any time soon. Though he does kind of miss modern transportation but he's gotten used to walking around and carrying everything he owns on his back. Which isn't much. He tends to keep moving between towns and villages, sometimes just ahead of a jealous husband.

Personality: He's a cocky, too smart for his own good, 20 year-old boy. He'll need a few (physical and metaphorical) kicks in the pants before he actually becomes a productive member of society, most likely. But in the mean time he'll be playing his music for his dinner and charming all the ladies in his vicinity.

Your Goals for Your Character: For him to learn how to grow up and look out for people other than himself, mostly. That and he's got bardic powers and all but no idea of exactly what the hell he's doing with them. Somebody probably better help him get a handle on that before he, mostly entirely unintentionally, uses that ability for...well...un-good. Assuming he hasn't, already, of course.
Edited (forgot PB and made an age typo /o\) Date: 2013-01-06 03:47 am (UTC)

Date: 2013-01-06 03:47 am (UTC)
thereisnoedge: (Default)
From: [personal profile] thereisnoedge
All the Info:
Mun: Violet
Contact: a.violet.queen on AIM, PM here~
Character(s) at Invoria: Mira

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Character Name (and journal, if one is already made): Mirabelle de la Rochefoucalt || [personal profile] thereisnoedge
Age: 22
PB: Astrid Berges-Frisbey
Stranger/Native: Native
Class: Rogue
Occupation: Singer/Pickpocket

History: Mirabelle de la Rochefoucalt is a runaway, plain and simple. Born to a rich and prosperous family, she spent her initial years loving her parents and avidly learning from the tutoring that their money could provide. When she turned 20, her parents provided her with a lovely debut ball – and betrothed her to a man she had never met, which didn’t bother her initially.

It was only when she heard her mother muttering to another fine lady that it didn’t really matter who the adopted girl married that things went wrong. A temper that Mira didn’t know she possessed flared up at the statement. Not only was she adopted and her parents hadn’t told her, but they thought less of her for it? Without another word, she left home that night, reckless in her decision to flee.

Living in the lap of luxury didn’t really help when it came time to live on the streets. The only reason she lasted six months was thanks to the money she got for selling her engagement ring. After those six months, she had the fortune to run into Cynric. The bard taught her how to pickpocket, lie, and sing for money. Now, her singing voice along with her quick hand draws in money, and she lives quite comfortably among those on the streets – far more comfortably than she ever lived back at home in her family’s mansion.

Personality: She’s mischievous and a smooth talker, and is adept at pulling on masks to change how she seems to others. She is also very stubborn and opinionated, and she won’t let people change her mind about anything. Her temper, when aroused, is fierce, and she loves holding grudges. However, usually, she’s a very calm person who’s almost always happy, if only to get on other people’s nerves. She can also be very intelligent and perceptive as well.

Your Goals for Your Character: She needs to get out of her little pocket of happiness and do something! Get involved in someone else’s life again or something~
Edited Date: 2013-01-06 03:48 am (UTC)

I blame Emma. :|

Date: 2013-01-06 03:32 pm (UTC)
lowetohigh: (Default)
From: [personal profile] lowetohigh
All the Info:
Mun: Qi
Contact: meishirrrr on AIM, PM to hamelinic
Character(s) at Invoria: Cynric
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Character Name (and journal, if one is already made): Ayleth Löwenherz { [personal profile] lowetohigh
Age: 16
PB: Kristina Romanova
Stranger/Native: Native
Class: Summoner (training)
Occupation: Heiress, theoretical Lady, aspiring dragon trainer
History: Ayleth was born to one of the scattered nobles of Invoria-- Alvar Löwenherz the Deliberate, Lord of Allontanare. Her mother was Lady Rahela, an enchantress known best as the Diamond Sorceress. As a very young child, both parents encouraged her to chase her passions and thoroughly enjoy the world around her, raising their very bright little girl to be completely hungry with curiosity. Unfortunately, when she was eight, her father was called to serve and, although he fought valiantly, was killed in battle. Losing the great love of her life broke Rahela's heart, causing her to withdraw to the mountainous realm of her birth in the desire to forsake the company of men.

This left little Ayleth in nominal leadership of Allontanare. The administration of her lands is left largely to her uncles Maksim and Tobiah, while her personal tutelage is left to her protective guardian Lanzo. Her mother does still come to visit, giving Ayleth a firm sense of still being quite beloved, but her uncles have been far more insistent that she get her head out of the clouds and her attention to learning more properly how to be the Lady who will see to Allontanare until she marries.

Much though she's being hustled through growing up, and heavy though the weight on her young shoulders is, Ayleth refuses to completely give in to what the world expects of her. She doesn't want to be a Lady--she wants to be some sort of sorceress like her mother, has already been showing an aptitude with arcane spell-casting. Her father was a warrior and her mother a mage: she absolutely will not be stopped from becoming friends with dragons, no matter how hard Lanzo tries to stop her slipping away to run free in the world.
Personality: Ayleth is entirely precocious. She's clever and picks things up quickly, and typically considers herself to be at least as apt at things as the adults she's with. For the most part, she's able to admit that her practical experience is limited, and can be incredibly respectful and attentive to those willing to teach her the sorts of skills she can't learn at home in a book. Like her father, Ayleth is a bit headstrong and impulsive, not always quite able to reign in her smiles or scowls despite her training toward being a proper Lady. More than anything, however, she's marked for her curiosity--about everything.
Your Goals for Your Character: Although she'll never admit it, she's a bit of a lost soul, caught between her responsibilities and her natural impulses. I'd like her to find a way to be herself without completely running away from her family, to come out of her shell as a young adult without feeling like she has to choose between herself and expectations.

This is even more Qi's fault. :|||

Date: 2013-01-06 04:22 pm (UTC)
From: [personal profile] swordsandsnarls
All the Info:
Mun: Ana
Contact: anaili[at]gmail[dot]com
Character(s) at Invoria: Johnny
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Character Name: Born Julij Novank, goes by Julien no and dropped the last name.
Age: 30ish
PB: Hugh Dancy
Stranger/Native: Native
Class: Warrior
Occupation: Bodyguard, caravan protector, sword-for-hire, etc
History: Julien is the eldest son of the now-dead and defeated Witch of the North, a rather fearsome and dark sorceress. Having no magical talent, himself, he quite early on showed quite the ability with bladed weapons and so that is what his mother had him trained in, ruthlessly, grooming him to be yet another weapon in her armory, essentially.

Of course, some ten years ago or so now a group of adventurers led an attack on the Witch's fortress and managed to both defeat and kill her in the process. Julien was, then, far away at the time on a mission for his mother when he heard the news. Having lived his entire life under her shadow, this rather sent him into a bit of a drunken tailspin for some months, but eventually, realizing he could be his own man now...that he'd have to be if he was going to survive, well...he came out the other side even stronger, he thinks. And, of course, more inclined to only looking out for himself.

He hasn't tried to return 'home', though the fortress has remained empty and unmolested since the Witch was killed. Certainly there are likely treasures there he could return for, knowing where the booby traps are as he does, to sell for coin but he'd rather leave the place behind entirely and forget it was ever a part of him. Easier said than done.

Anyway, he has continued to hone his skill in the warrior's arts and can now be found wherever someone needs a swordsman to hire. Which may be slightly funny because he prefers long-bladed knives over swords, given the option, though he carries both.

Personality: Julien is, first and foremost, something of a pragmatist. He is most interested in how a situation can benefit him, of course, and while he will certainly defend someone he is contracted to guard to the utmost of his ability, if he senses that the situation is going beyond what is explicitly in the agreement, he may decide the contract has been broken and it's better to get the hell out of Dodge.

Luckily, that hasn't happened too often or he'd have made a reputation for himself that he could ill afford since there are few people who'd want a guard who might leave when one most needs one.

As it is, his reputation says he's not particularly friendly nor charming, but he gets the job done. Whatever the job may be. And there are few who can match his skill, so he's worth the high price he demands.

His reputation does not mention who his mother was. Nor does he speak about his past. And as much as he never loved her (he's not certain he even knows how to feel that emotion), if he were to eventually cross paths with those that killed her, he might not stay his blade from taking retribution.

Your Goals for Your Character: To learn how to be a real human being and not just define himself by what he was taught under his mother's tutelage and by what he can do with a blade. Maybe even see if his heart can grow a few sizes in the process.

Date: 2013-01-07 01:37 am (UTC)
mockerbird: (Default)
From: [personal profile] mockerbird
Mun: Zephyr
Contact: PM this account. I have AIM but I’m never on it unless prodded.
Character(s) at Invoria: Davroar
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Character Name (and journal, if one is already made): Davroar | [personal profile] mockerbird
Age: Late 30s
PB: Aidan Gillen
Stranger/Native: Native
Class: Rogue
Occupation: Thief / Con artist
History: He gives a different story whenever he’s asked, but the simple truth of it is that Davroar’s beginnings were common. From a poor village, he came from a family with too many children. It was only luck that when his mother secured a position as a servant at the local lord’s manor; Davroar was young enough that she had to take him.

The lord had children, and Davroar was assigned to the youngest boy. At first, they got along quite well despite the two year age difference. Davroar was allowed to attend the other boy’s lessons. He learned to read and write, proper etiquette, how to go unnoticed, and was even taught a few dances. It was nice up until the lord’s son started dreaming of knighthood and glory and battlefields. After that, the boys found themselves on increasingly daring impromptu adventures. In an effort to save his own skin, Davroar learned to be persuasive. He cleaned up his master’s messes by any means necessary, but it wasn’t always enough to save him from a whipping. Bitter about his treatment, but loyal, there was no way to remove himself from the situation.

Fate intervened. All of those dreams of knighthood came to fruition for the lord’s son when he was sixteen. Too young, really, but those were the perks of nobility. What passed for a war broke out between the lord and his nearest neighbor. Their armies were mostly peasants and mercenaries, but somehow Davroar, then fourteen, found himself accompanying his master to the battlefield. Everything that could have gone wrong did. The lord’s son was thrown from his horse and quickly set upon. Though Davroar tried to help it was no use. All he got for his trouble was an ugly wound to the hip that would leave him with a limp for the rest of his life. They won the war, but with no master to serve and still injured, Davroar was sent back to live with his father. The cramped farm seemed like hell after the manor.

As soon as his injury healed enough to allow it, Davroar left, and quickly fell in with a bad lot when he hit the next town. He got better at pickpocketing and lying, intimidation and evasion came easier when the consequence of failure was death instead of a mere whipping. He left when people started to get too familiar with him. For a time he joined some highwaymen. When he learned that he didn’t have the stomach for it, he moved on to better hunting grounds. He talked his way into minor positions of power, pretending to be distant cousins, scribes, chaplains, whatever was necessary. By the time he was in his mid-twenties, he had a small but growing collection of signet rings.

It was only after claimed to meet his deity, one he only refers to as “the old man” when pressed, that Davroar started attempting bigger schemes. He was engaged to three women in quick succession as he approached thirty. They were all women above his station who knew his real name. They owned land and came from good lines. The first wedding was only cancelled because the bride turned up dead. The two following engagements were broken by the bride or her family, but the women disappeared shortly after. No one is quite sure what happened, but a few of the less flattering rumors think Davroar a murderer. As a result, he was dubbed “The Widower” in the south of Invoria.

Afterwards, Davroar went right back to impersonating minor nobles and wealthy merchants.


Personality: An actor at heart, Davroar likes to pretend to be anyone but himself. He switches names and titles regularly, steals signet rings and banners, and acquires clothes of various houses just to better play his parts. He is overly protective of his clothing because it’s a vital part of the act. He seems open and occasionally generous, but every single thing he does has a motive that somehow benefits him. Selfish is the least of it. He’s largely motivated by shiny things and amusement.

Davroar doesn’t frown. He doesn’t scowl. He doesn’t like to look unfriendly. Any threat he delivers is with a smile, and all his sarcasm comes the same way. It’s a bit of a challenge to make the man genuinely angry instead of just annoyed or frustrated.

The only thing he is doggedly loyal to anymore is his god. He hasn’t seen or thought of his family in decades, and friends have varying worth, but he would sacrifice all of them to save his own skin. After all, they’d do the same.

Your Goals for Your Character: It would be great if he could realize life isn’t a game of “what’s your angle?” and that people can have more than fair weather friends. Also, thinking of other people once in a while instead of only looking out for number one.

Date: 2013-01-08 08:03 pm (UTC)
woodsmen: (Default)
From: [personal profile] woodsmen
All the Info:
Mun: nox
Contact: pm this account, please
Character(s) at Invoria: sophie
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Character Name: william ( will ) hawthorne
Age: 23
PB: eddie redmayne
Stranger/Native: native
Class: ranger
Occupation: woodsman
History: william is the youngest child born to the local butcher (horst) and his wife. from a young age he has taken an interest in the forest that surrounds the village. there were a few times where he was lost for a day or two, but he always returned home. while his love for the forest was great, it was nothing compared to the feelings that he developed for a certain lily; a childhood friend. his love and devotion to her was evident in the eyes of those around him, but she never picked up on it. he never felt that he was enough for her, therefore allowed her to marry another man (a friend of will's and someone that he trusted would treat her well). even though he allowed lily to do he was wounded deeply. that was when his fascination with the forest grew and it became an obsession. he hardly spends time in the village and has become a remarkable marksman. with time, he has also learn the abilities to call forth animals to help aide him in his endeavors within the harsh environment of the forest. he relies on cunning and speed in battle. the knowledge of his environment often gives him an advantage over others. will has also been known to use traps when in battle and can make them out of almost anything he can get his hands on.
Personality: william is a good guy who follows his own moral compass. he doesn't like when people use other people for their own gain -- he doesn't care much for laws or regulations, but he knows when to step in and do what is needed. he is a man of his word and hardly (if ever) goes back on it. when it comes to loyalty he isn't the kind of person to pledge it to the first person he sees, that person has to prove themselves or william has to see something in them that makes him want to be around them. he knows how selfish and greedy people can be and that doesn't settle well in his book.
Your Goals for Your Character: for william to realize that he needs people and can't rely on animals and the wildness forever -- there is something that he's lacking and that is often social contact. he also needs to learn that rules and regulations are there for a reason and just because he doesn't agree with them doesn't mean he can ignore them. also, getting the girl would be nice. ): it would help him realize that he does need to depend on people instead of letting them depend on him.

Date: 2013-01-09 04:38 am (UTC)
alleviates: (Default)
From: [personal profile] alleviates
All the Info:
Mun: nox
Contact: pm this account please
Character(s) at Invoria: william :3
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Character Name: sophie jenkins
Age: 28
PB: bridget regan
Stranger/Native: stranger
Class: cleric
Occupation: healer and nurse to all that needs it!
History: sophie was born to parents who met while playing a campaign of dungeons & dragons; their love blossomed from there. it lasted throughout high school and college where they eventually got married and had sophie. after saving money and learning how to bring in extra income they opened a renaissance faire that is open to the public year round. sophie was engrossed with the stories her parents told her and this was where she was able to be a real princess. many kids made fun of her, but she didn't care. she loved her parents and the pretend world they created for her. when she was old enough she started working for her parents. it was odd jobs here and there, but she loved it. sophie enrolled into college a little later in live and decided that she wanted to become a nurse. this would give her something other than relying on her parents and she's always had a desire to help people. this seemed to translate into her becoming a cleric (healer) in invoria. she's a bit of a martyr and unable to heal herself. her devotion to others makes it so her healing spells are stronger than most clerics. her selflessness doesn't come without a price. there is a dark power hiding within her selfless acts waiting to come out.
Personality: sophie always sees good in people, even when it isn't there -- she opens herself up to strangers, wanting to help them and often gets hurt in return and they use her for what they need and toss her to the side. she has the patience of a saint, putting up with just about everything that it tossed her way. she's spent most of her life devoted to the faire her parents run and only recently thought about college and started to go into nursing. deep down she feels that she's abandoning her parents dream, but they want her to have her own life and push for that.
Your Goals for Your Character: sophie needs to learn to have a backbone and not let people walk all over her. she also needs to overcome whatever darkness might be inside of her or overcome this handicap that doesn't allow her to heal herself (it might have to do with a bracelet she found herself wearing when coming here and is unable to take it off).
Edited Date: 2013-01-10 11:28 pm (UTC)

Date: 2013-01-10 12:14 am (UTC)
ffeyrmayden: (smile)
From: [personal profile] ffeyrmayden
All the Info:
Mun: Nelma
Contact: PM this account
Character(s) at Invoria: Ophelia
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Character Name (and journal, if one is already made): Ophelia / [personal profile] ffeyrmayden
Age: about 18
PB: Helena Bonham Carter
Stranger/Native: Native
Class: n/a
Occupation: Herbalist
History: Around 18 years ago an old herbalist named Isilpe moved to a cottage in the forest near the village of Minwick. She was a refuge from an island in the Saracen Sea after a storm had destroyed the community. With her she had baby Ophelia whom Isilpe claimed to be an orphan she was looking after. Some people believed Ophelia was in fact her daughter but she never admitted it and certainly never let the child think so. Ophelia is not too concerned about the truth as she has a vivid imagination: in her mind she’s the illegitimate daughter of a nobleman, hidden away from the wrath of her father’s wife, or a pirate princess whose family had to leave her behind while they escaped sea monsters. One day she will go looking for her real family but for now she’s contented with her life as it is.

Isilpe passed away about a year ago and Ophelia has continued the woman’s work ever since. She prides herself in taking care of the herb garden and providing all sorts of healing mixtures to people who need them.
Personality: Ophelia is friendly and flighty, and somewhat of a naïve dreamer. She hasn’t had much hardship in life, but what gives her grief are the spells of mad behaviour she suffers from. Her condition has become slightly worse now that she lives alone.
Your Goals for Your Character: To grow up to be a responsible adult despite of her unstable personality and to have some (not too terrible) adventures.

Date: 2013-01-12 04:43 am (UTC)
From: [personal profile] darkwoodtracker
All the Info:
Mun: Rys
Contact: Plurk (Rys_kit) or PM my account
Character(s) at Invoria: Kale
--------------------
Character Name (and journal, if one is already made): Kara Blackthorn ([personal profile] darkwoodtracker
Age: 24
PB: Natalie Portman
Stranger/Native: Native
Class: Ranger
Occupation: Guide/Tracker
History: Born in Invoria in a small village on the cusp of the Dark Woods. While the woods held fear for most, it was a place she'd grown accustomed to in her childhood. She'd played in it, oblivious to the reality of the stories spoken in hushed tones around the hearth. There'd been a man who'd lived deep in the woods, and Kara had come across him during her youthful explorations. He was a solitary hermit, or so he said. But the things he knew amazed her. The marks of every beast that made one and how it thought. Berries that one could eat that looked identical to ones that could kill with the smallest dose. The names and uses of plants. How to move as quiet as the wind and make the least amount of a mark of one's own presence. He was a veritable font of information that she was greedy to learn.

Perhaps it was because he was so lonely, or maybe he felt his years coming to an end, but he imparted all his worldly knowledge to her with the patience of a saint. Her mother had worried about her heading into the woods on her own at first, but when she continued to come out unscathed and sometimes laden with provisions she could use, she stopped worrying.

Over the years, Kara learned all the man she'd met, Gendrik, had to offer. She could lay traps that the keenest eye could not see. She could even concoct poisons and exploding traps on her own. She could aim true with her bow, hitting her mark with an expert eye. Her aim was just as good with a set of small throwing knives he had. Her loyalty to Gendrik was unbreakable. It was with a heavy heart that she came by his home one winter morning to find she couldn't wake him. She spent the day digging his grave; earth hardened by the winter chill, a chill she didn't feel that day. She laid him to rest, then decided to move into his home and claim it as her own.

Without telling her mother anything more than, "I'm leaving. Much love," she packed up what little she had at what had felt less and less like her home through the years and took up residence at Gendrik's small cottage; built into the landscape around it to be less obvious to any passerby. She took the last name 'Blackthorn' in honor of the favored wood used by her teacher, particularly to make the bow she carried across her back at all times.
Personality: Kara has grown to be solitary, much as her mentor had been. She dallies in town when she needs to to sell game, furs, or a few of her concoctions to get herself things one can't pluck from the forest floor. She can be jovial and charming when she wants to be, but her wanting to is the key. When she's feeling the need for human contact, she'll generally make her way into a town and settle in the corner of an inn and just watch the patrons. She sells her skills as a tracker and guide, which has her coming into town on occasion to see if she's needed. She's not quite as used to solitude as Gendrik was, so she finds herself 'needing' to come into town more often than she likely has to. She's somewhat neutral in the morality department, though she'd likely lean more towards 'good' than 'evil'. She wouldn't purposefully harm someone for no reason, but she's not going to stand still if someone tries to do her harm. She has respect for the woods and what it can provide for those who need it. She doesn't take more than she needs, and she won't kill a creature 'just because' or for sport.
Your Goals for Your Character: Have her not turn into a hermit. Get her involved in caring about more than just her woods.

Shaur-Haral Vaelror /o/

Date: 2013-01-12 08:39 pm (UTC)
leonineboyscout: (I'm surrounded by idiots)
From: [personal profile] leonineboyscout
Have an app. B|

This journal, for teh obvs
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